Tag Archives: education

Ida B. Wells: Quotes, Biography. Childhood, Career, Education, Facts, Legacy (1999)

Ida Bell Wells-Barnett (July 16, 1862 – March 25, 1931) was an African-American journalist, newspaper editor, suffragist, sociologist, and an early leader in the civil rights movement. About the book: https://www.amazon.com/gp/product/0195088123/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0195088123&linkCode=as2&tag=tra0c7-20&linkId=568652f602e0d67ddcb956a565fa6a5c

She documented lynching in the United States, showing that it was often used as a way to control or punish blacks who competed with whites, rather than being based in criminal acts by blacks, as was usually claimed by white mobs. She was active in women’s rights and the women’s suffrage movement, establishing several notable women’s organizations. Wells was a skilled and persuasive rhetorician, and traveled internationally on lecture tours.

Ida Bell Wells was born a slave in Holly Springs, Mississippi in 1862,[3] just before United States President Abraham Lincoln issued the Emancipation Proclamation. Her father was James Wells and her mother was Elizabeth “Lizzie” Warrenton Wells. Both parents were enslaved until freed under the Proclamation.[4]

Ida’s father James was a master at carpentry; he was a “race man” who worked for the advancement of blacks. He was very interested in politics and was a member of the Loyal League. He attended Shaw University in Holly Springs (now Rust College) but dropped out to help his family. He also attended public speeches and campaigned for local black candidates, but never ran for office himself.[4] Her mother Lizzie was a cook for the Bolling household before her death from yellow fever. She was a religious woman who was very strict with her children.

Ida attended Shaw as well but was expelled for her rebellious behavior and temper after confronting the college president.[5] While visiting her grandmother in the Mississippi Valley in 1878, Ida, then aged 16, received word that Holly Springs had suffered a yellow fever epidemic.[5] Both her parents and her 10-month-old brother, Stanley, died in that event, leaving her and her five siblings orphaned.

In 1892 she published a pamphlet titled Southern Horrors: Lynch Law in All Its Phases, and A Red Record, 1892–1894, which documented research on a lynching.[34] Having examined many accounts of lynching based on the alleged “rape of white women,” she concluded that Southerners concocted rape as an excuse to hide their real reason for lynchings: black economic progress, which threatened not only white Southerners’ pocketbooks, but also their ideas about black inferiority. The notion of black economic progress was a contemporary issue in the South, where abstract Reconstruction laws often conflicted with real Southern racism.

Throughout her life, Wells was militant in her demands for equality and justice for African-Americans and insisted that the African-American community to win justice through its own efforts. Since her death, interest in her life and legacy has grown.

Her life is the subject of Constant Star (2006), a widely performed musical drama by Tazewell Thompson.[38] The play sums her up:

…A woman born in slavery, she would grow to become one of the great pioneer activists of the Civil Rights movement. A precursor of Rosa Parks, she was a suffragist, newspaper editor and publisher, investigative journalist, co-founder of the NAACP, political candidate, mother, wife, and the single most powerful leader in the anti-lynching campaign in America. A dynamic, controversial, temperamental, uncompromising race woman, she broke bread and crossed swords with some of the movers and shakers of her time: Frederick Douglass, Susan B. Anthony, Marcus Garvey, Booker T. Washington, W. E. B. Du Bois, Frances Willard, and President McKinley. By any fair assessment, she was a seminal figure in Post-Reconstruction America.

In 1941, the Public Works Administration (PWA) built a Chicago Housing Authority public housing project in the Bronzeville neighborhood on the south side in Chicago; it was named the Ida B. Wells Homes in her honor. The buildings were demolished in August 2011.[39]

On February 1, 1990, the United States Postal Service issued a 25-cent postage stamp in her honor. In 2002, Molefi Kete Asante listed Wells on his list of 100 Greatest African Americans.

http://en.wikipedia.org/wiki/Ida_B._Wells
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Cool Education (tv Genre) images

A few nice education (tv genre) images I found:

افضل شركات فوركس Mr. Patrick “MAC” MacKenzie
education (tv genre)
http://encore-realty.com/?sebig=forex-bank-eskilstuna-%C3%B6ppettider&9e6=a2 forex bank eskilstuna öppettider Image by USAG-Humphreys
بيع اسهم المزرعه Mr. Patrick “MAC” MacKenzie
Deputy Garrison Commander
United States Army Garrison Humphreys
Installation Management Command Pacific Region

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Mr. Patrick MacKenzie serves as the Deputy to the Garrison Commander for U.S. Army Garrison Camp Humphreys Korea. In this capacity, he supports the Commander in accomplishing the mission of overall base operations management and represents the commander in his absence. He is responsible for managing the day-to-day base operations for the installation and tenant activities and for providing administrative program direction to various directors and special staff in finance, logistics, police and fire services, housing, engineering and environmental services, community activities, family programs and in the personnel arena.
Prior to his current assignment, he served as Director for the Directorate of Plans, Training, Mobilization and Security (DPTMS), Fort Detrick, MD. He was responsible for managing the core functions of DPTMS, to include Garrison Operations, Planning, Personnel Security, Antiterrorism, Force Protection, Emergency Management and Visual Information.
Mr. Mackenzie’s Civil Service experience includes Equal Employment Opportunity (EEO) Officer and Conflict Resolution Manager for the U.S. Army Garrison (USAG), Fort Detrick; Deputy Director of Security, Plans and Operations, Fort Detrick; Director of Emergency Services, USAG Wiesbaden Army Airfield; Director of Emergency Services, Fort Detrick; and Deputy Director/Chief of Staff for the USAREUR G34 Protect Directorate, Heidelberg Germany.
His past military assignments include Drug Investigator, Military Police Investigator, Drill Sergeant, Platoon Sergeant, MP Operations and First Sergeant. Mr. MacKenzie also served two tours of duty as an Equal Opportunity Advisor with Supreme Headquarters Allied Command Europe and Headquarters, United States Army Material Command.

Mr. MacKenzie is a graduate from the University of Maryland. He has completed all Civilian Education System programs of study and numerous technical courses to include all levels of EEO certification. In addition, Mr. MacKenzie is fully certified in Facilitation, Mediation, and Negotiations.

He is the recipient of numerous awards and decorations including the Army Legion of Merit, Meritorious Service Medals, Army Commendation Medals, and Army Achievement Medals. His civilian awards include Superior Civilian Service Awards, Commander’s Award for Civil Service, and the Achievement Medal for Civilian Service.

Mr. MacKenzie has two daughters, Megan (29) and Lacy (11). He is expecting his first Grandchild “Amelia” in April.

تاريخ تداول اسهم بنك الاهلي Fairytale Fashion: Part 1: Overview (Diana Eng) / Eyebeam Open Studios: Fall 2009 / 2009-10-23 / SML
education (tv genre)
Image by See-ming Lee 李思明 SML
usd to php bdo forex Video interview
01. About Fairytale Fashion
02. Projects
03. Public Collaboration + Feedback

http://www.osha-courses.com/?komandor=%D8%A7%D9%81%D8%B6%D9%84-%D8%B4%D8%B1%D9%83%D9%87-%D9%84%D8%B4%D8%B1%D8%A7%D8%A1-%D8%A7%D8%B3%D9%87%D9%85 افضل شركه لشراء اسهم SML Simulcast
+ www.facebook.com/video/video.php?v=185612418034
+ www.flickr.com/photos/seeminglee/4043805173/
+ www.vimeo.com/7262721
+ www.youtube.com/watch?v=qGT7_fKtRyw

forex öppettider centralen göteborg Fairytale Fashion

Diana Eng: As a fashion designer who works with science and technology, I’ve learned about some really amazing things. I’ve had some great experiences as a designer: sitting front row at fashion week, working at various fashion companies, researching at the University of Bath Mechanical Engineering Dept., being a designer on Project Runway, working in Victoriai’s Secret Research and Development department, and co-founding NYC Resistor hacker group. When I was a little girl, I wish that my friends and I knew about some of the things I know today. We would have loved to play with them. Dress-up with super sparkling LED’s. Imagining worlds made of deployable structures. I want to share all of the neat things I’ve learned, because no matter what your age, science and technology are always fun to play with.

You may not be able to sew or solder or draft a pattern or program a microcontroller. But that’s okay because Fairytale Fashion is about imagining the possibilities. I will be trying my best to make them happen.

Fairytale Fashion is produced with the support of Eyebeam.

fairytalefashion.org

http://theshopsonelpaseo.com/?syzen=%D9%85%D8%A4%D8%B4%D8%B1-%D8%B3%D9%88%D9%82-%D8%A7%D9%84%D8%A3%D8%B3%D9%87%D9%85-%D8%A7%D9%84%D8%B3%D8%B9%D9%88%D8%AF%D9%8A%D8%A9&e2d=11 مؤشر سوق الأسهم السعودية Diana Eng

Resident, Eyebeam Art + Technology Center

Diana Eng is a fashion designer who specializes in technology, math, and science. Her designs range from inflatable clothing to fashions inspired by the mechanical engineering of biomimetics. In 2005, she was a designer on Season Two of the Emmy nominated hit TV show, Project Runway. She won Yahoo Hack Day in 2006 along with her two-team mates for designing and creating a blogging purse in less than 24 hours. She has worked as an assistant designer in research and development at Victoria’s Secret. She is the author of Fashion Geek: Clothes, Accessories, Tech. Her work has been featured in exhibits both in the U.S. and internationally around the globe, and has graced the pages of such publications as Women’s Wear Daily, Wired, Craft Magazine, and the cover of ID Magazine. Diana currently designs in the NYC fashion industry and is a founding member of Brooklyn based hacker group NYC Resistor.

www.dianaeng.com/
eyebeam.org/people/diana-eng

hdfc bank forex card balance check Eyebeam Open Studios: Fall 2009

eyebeam.org/events/open-studios-fall-2009

Eyebeam is pleased to host Open Studios for its 2009 Senior Fellows, Resident Artists, and Student Residents at Eyebeam’s state-of-the-art design, research, and fabrication studio; showcasing video performance, wearable technologies, code and humor, party technology, and sustainablity design.

///////////////

Eyebeam is the leading not-for-profit art and technology center in the United States.

Founded in 1996 and incorporated in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing and demonstrating new media as a significant genre of cultural production.

Since then, Eyebeam has supported more than 130 fellowships and residencies for artists and creative technologists; we’ve run an active education program for youth, artists’ professional development and community outreach; and have mounted an extensive series of public programs, over recent years approximately 4 exhibitions and 40 workshops, performances and events annually.

Today, Eyebeam offers residencies and fellowships for artists and technologists working in a wide range of media. At any given time, there are up to 20 resident artists and fellows onsite at Eyebeam’s 15,000-square foot Chelsea offices and Labs, developing new projects and creating work for open dissemination through online, primarily open-source, publication as well as a robust calendar of public programming that includes free exhibitions, lectures and panels, participatory workshops, live performances and educational series.

eyebeam.org

بيع اسهم اسمنت الشمال Eddo Stern discusses Dark Game hardware at Art Center Media Design Program Design Dialogues
education (tv genre)
Image by G A R N E T
Design Dialogues Fall 2010: Computation After New Media

Guest Curator: Garnet Hertz

This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.

As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.

Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.

SCHEDULE:

– October 1: Sharon Daniel, UCSC
– October 8: Eddo Stern, UCLA
– October 22: Paul Dourish, UCI
– October 29: George Legrady, Experimental Visualization Lab, UCSB
– November 19: Casey Reas, UCLA, author, Form + Code in Design, Art, and Architecture
– December 3: Celia Pearce, Georgia Tech, author Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.

Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.

October 1: Sharon Daniel

Sharon Daniel is Professor of Film and Digital Media at the University of California, Santa Cruz where she teaches classes in digital media theory and practice. Her research involves collaborations with local and on-line communities, which exploit information and communications technologies as new sites for "public art." Daniel’s role as an artist is that of “context provider”—assisting communities, collecting their stories, soliciting their opinions on politics and social justice, and building the online archives and interfaces that make this data available across social, cultural and economic boundaries. Her goal is to avoid representation—not to attempt to speak for others but to allow them to speak for themselves.

Daniel’s work has been exhibited internationally at museums, festivals including the Corcoran Biennial, the University of Paris, the Dutch Electronic Arts Festival, Ars Electronica and the Lincoln Center Festival as well as on the Internet. Her essays have been published in books and professional journals such as Leonardo and the Sarai Reader. Daniel has recently presented “Improbablevoices.net” at the Fundacion Telefonica in Buenos Aires and at the conference “contested commons” in New Delhi, India. Her current research is supported by grants from the Daniel Langlois Foundation, the UCIRA, UCSC Arts Research Institute, and the Creative Work Fund.

October 8: Eddo Stern

Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes of narrative and documentary, experimental computer game design, fantasies of technology and history, and cross-cultural representation in computer games, film, and online media. He works in various media including computer software, hardware and game design, kinetic sculpture, performance, and film and video production. His short machinima films include "Sheik Attack", "Vietnam Romance", "Landlord Vigilante" and "Deathstar". He is the founder of the now retired cooperative C-level where he co-produced the physical computer gaming projects "Waco Resurrection", "Tekken Torture Tournament", "Cockfight Arena", and the internet meme conference "C-level Memefest" He is currently developing the new sensory deprivation game "Darkgame". Stern’s work can be seen online at www.eddostern.com/

October 22: Paul Dourish

Paul Dourish is a Professor of Informatics in the Donald Bren School of Information and Computer Sciences at UC Irvine, with courtesy appointments in Computer Science and Anthropology. He teaches in the Informatics program and in the interdisciplinary graduate program in Arts Computation and Engineering. His primary research interests lie at the intersection of computer science and social science; he draws liberally on material from computer science, science and technology studies, cultural studies, humanities, and social sciences in order to understand information technology as a site of social and cultural production. In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction.

Dourish is the author of "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press, 2001), which explores how phenomenological accounts of action can provide an alternative to traditional cognitive analysis for understanding the embodied experience of interactive and computational systems. Before coming to UCI, he was a Senior Member of Research Staff in the Computer Science Laboratory of Xerox PARC; he has also held research positions at Apple Computer and at Rank Xerox EuroPARC. He holds a Ph.D. in Computer Science from University College, London, and a B.Sc. (Hons) in Artificial Intelligence and Computer Science from the University of Edinburgh.

November 19: Casey Reas

Casey Reas lives and works in Los Angeles. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey’s ongoing Process series explores the relationship between naturally evolved systems and those that are synthetic. The imagery evokes transformation, and visualizes systems in motion and at rest. Equally embracing the qualitative human perception and the quantitative rules that define digital culture, organic form emerges from precise mechanical structures.

Casey is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction.

Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press, 2007). In 2010, they publishing Getting Started with Processing, a casual introduction to programming (O’Reilly, 2010). With Chandler McWilliams and Lust, Casey has just published Form+Code in Design, Art, and Architecture (PAPress, 2010), a non-technical introduction to the history, theory, and practice of software in the arts.

Casey is the recipient of a 2008 Tribeca Film Institute Media Arts Fellowship (supported by the Rockefeller Foundation), a 2005 Golden Nica award from the Prix Ars Electronica, and he was included in the 2008 ArtReview Power 100. His images have been featured in various publications including The New York Times, The International Herald Tribune, Print, Eye, Technology Review, and Wired.

December 3: Celia Pearce

Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls.

Celia received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.

Curator: Garnet Hertz
Doctor Garnet Hertz is a Fulbright Scholar and contemporary artist whose work explores themes of technological progress, creativity, innovation and interdisciplinarity. Hertz is a Faculty Member of the Media Design Program at the Art Center College of Design in Pasadena California, a Postdoctoral Research Scholar at the Institute for Software Research at UC Irvine and is Artist in Residence in the Laboratory for Ubiquitous Computing and Interaction at UC Irvine. He has shown his work at several notable international venues in eleven countries including Ars Electronica, DEAF and SIGGRAPH and was awarded the prestigious 2008 Oscar Signorini Award in robotic art. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based DIY lecture series on electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.

Nice Education (tv Genre) photos

Check out these education (tv genre) images:

forex öppettider väla Eddo Stern at Art Center Media Design Program Design Dialogues
education (tv genre)
Image by G A R N E T
Design Dialogues Fall 2010: Computation After New Media

Guest Curator: Garnet Hertz

This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.

As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.

Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.

SCHEDULE:

– October 1: Sharon Daniel, UCSC
– October 8: Eddo Stern, UCLA
– October 22: Paul Dourish, UCI
– October 29: George Legrady, Experimental Visualization Lab, UCSB
– November 19: Casey Reas, UCLA, author, Form + Code in Design, Art, and Architecture
– December 3: Celia Pearce, Georgia Tech, author Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.

Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.

October 1: Sharon Daniel

Sharon Daniel is Professor of Film and Digital Media at the University of California, Santa Cruz where she teaches classes in digital media theory and practice. Her research involves collaborations with local and on-line communities, which exploit information and communications technologies as new sites for "public art." Daniel’s role as an artist is that of “context provider”—assisting communities, collecting their stories, soliciting their opinions on politics and social justice, and building the online archives and interfaces that make this data available across social, cultural and economic boundaries. Her goal is to avoid representation—not to attempt to speak for others but to allow them to speak for themselves.

Daniel’s work has been exhibited internationally at museums, festivals including the Corcoran Biennial, the University of Paris, the Dutch Electronic Arts Festival, Ars Electronica and the Lincoln Center Festival as well as on the Internet. Her essays have been published in books and professional journals such as Leonardo and the Sarai Reader. Daniel has recently presented “Improbablevoices.net” at the Fundacion Telefonica in Buenos Aires and at the conference “contested commons” in New Delhi, India. Her current research is supported by grants from the Daniel Langlois Foundation, the UCIRA, UCSC Arts Research Institute, and the Creative Work Fund.

October 8: Eddo Stern

Eddo Stern works on the disputed borderlands between fantasy and reality, exploring the uneasy and otherwise unconscious connections between physical existence and electronic simulation. His work explores new modes of narrative and documentary, experimental computer game design, fantasies of technology and history, and cross-cultural representation in computer games, film, and online media. He works in various media including computer software, hardware and game design, kinetic sculpture, performance, and film and video production. His short machinima films include "Sheik Attack", "Vietnam Romance", "Landlord Vigilante" and "Deathstar". He is the founder of the now retired cooperative C-level where he co-produced the physical computer gaming projects "Waco Resurrection", "Tekken Torture Tournament", "Cockfight Arena", and the internet meme conference "C-level Memefest" He is currently developing the new sensory deprivation game "Darkgame". Stern’s work can be seen online at www.eddostern.com/

October 22: Paul Dourish

Paul Dourish is a Professor of Informatics in the Donald Bren School of Information and Computer Sciences at UC Irvine, with courtesy appointments in Computer Science and Anthropology. He teaches in the Informatics program and in the interdisciplinary graduate program in Arts Computation and Engineering. His primary research interests lie at the intersection of computer science and social science; he draws liberally on material from computer science, science and technology studies, cultural studies, humanities, and social sciences in order to understand information technology as a site of social and cultural production. In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction.

Dourish is the author of "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press, 2001), which explores how phenomenological accounts of action can provide an alternative to traditional cognitive analysis for understanding the embodied experience of interactive and computational systems. Before coming to UCI, he was a Senior Member of Research Staff in the Computer Science Laboratory of Xerox PARC; he has also held research positions at Apple Computer and at Rank Xerox EuroPARC. He holds a Ph.D. in Computer Science from University College, London, and a B.Sc. (Hons) in Artificial Intelligence and Computer Science from the University of Edinburgh.

November 19: Casey Reas

Casey Reas lives and works in Los Angeles. His software, prints, and installations have been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Casey’s ongoing Process series explores the relationship between naturally evolved systems and those that are synthetic. The imagery evokes transformation, and visualizes systems in motion and at rest. Equally embracing the qualitative human perception and the quantitative rules that define digital culture, organic form emerges from precise mechanical structures.

Casey is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction.

Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press, 2007). In 2010, they publishing Getting Started with Processing, a casual introduction to programming (O’Reilly, 2010). With Chandler McWilliams and Lust, Casey has just published Form+Code in Design, Art, and Architecture (PAPress, 2010), a non-technical introduction to the history, theory, and practice of software in the arts.

Casey is the recipient of a 2008 Tribeca Film Institute Media Arts Fellowship (supported by the Rockefeller Foundation), a 2005 Golden Nica award from the Prix Ars Electronica, and he was included in the 2008 ArtReview Power 100. His images have been featured in various publications including The New York Times, The International Herald Tribune, Print, Eye, Technology Review, and Wired.

December 3: Celia Pearce

Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls.

Celia received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.

Curator: Garnet Hertz
Doctor Garnet Hertz is a Fulbright Scholar and contemporary artist whose work explores themes of technological progress, creativity, innovation and interdisciplinarity. Hertz is a Faculty Member of the Media Design Program at the Art Center College of Design in Pasadena California, a Postdoctoral Research Scholar at the Institute for Software Research at UC Irvine and is Artist in Residence in the Laboratory for Ubiquitous Computing and Interaction at UC Irvine. He has shown his work at several notable international venues in eleven countries including Ars Electronica, DEAF and SIGGRAPH and was awarded the prestigious 2008 Oscar Signorini Award in robotic art. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based DIY lecture series on electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.

http://nrcsk-12.com/google-assist.php اسعار الذهب اليوم باليمن Diana Eng, Fairytale Fashion / Eyebeam Open Studios: Fall 2009 / 20091023.10D.55465.P1.L1.SQ.BW / SML
education (tv genre)
Image by See-ming Lee 李思明 SML
http://sacramentomountainsradioclub.org/?hifer=%D8%A7%D8%B3%D9%87%D9%85-%D8%A7%D8%B3%D9%85%D9%86%D8%AA-%D8%A7%D9%85-%D8%A7%D9%84%D9%82%D8%B1%DB%8C&ff2=b8 اسهم اسمنت ام القری Video interview
01. About Fairytale Fashion
02. Projects
03. Public Collaboration + Feedback

مكاتب بيع الاسهم الكويت Diana Eng (Twitter / YouTube)

Resident, Eyebeam Art + Technology Center

Diana Eng is a fashion designer who specializes in technology, math, and science. Her designs range from inflatable clothing to fashions inspired by the mechanical engineering of biomimetics. In 2005, she was a designer on Season Two of the Emmy nominated hit TV show, Project Runway. She won Yahoo Hack Day in 2006 along with her two-team mates for designing and creating a blogging purse in less than 24 hours. She has worked as an assistant designer in research and development at Victoria’s Secret. She is the author of Fashion Geek: Clothes, Accessories, Tech. Her work has been featured in exhibits both in the U.S. and internationally around the globe, and has graced the pages of such publications as Women’s Wear Daily, Wired, Craft Magazine, and the cover of ID Magazine. Diana currently designs in the NYC fashion industry and is a founding member of Brooklyn based hacker group NYC Resistor.

www.dianaeng.com/
eyebeam.org/people/diana-eng

granie na giełdzie online Fairytale Fashion

Diana Eng: As a fashion designer who works with science and technology, I’ve learned about some really amazing things. I’ve had some great experiences as a designer: sitting front row at fashion week, working at various fashion companies, researching at the University of Bath Mechanical Engineering Dept., being a designer on Project Runway, working in Victoriai’s Secret Research and Development department, and co-founding NYC Resistor hacker group. When I was a little girl, I wish that my friends and I knew about some of the things I know today. We would have loved to play with them. Dress-up with super sparkling LED’s. Imagining worlds made of deployable structures. I want to share all of the neat things I’ve learned, because no matter what your age, science and technology are always fun to play with.

You may not be able to sew or solder or draft a pattern or program a microcontroller. But that’s okay because Fairytale Fashion is about imagining the possibilities. I will be trying my best to make them happen.

Fairytale Fashion is produced with the support of Eyebeam.

fairytalefashion.org

تداول اسهم بورصة سوق مسقط للاوراق المالية Eyebeam Open Studios: Fall 2009

eyebeam.org/events/open-studios-fall-2009

Eyebeam is pleased to host Open Studios for its 2009 Senior Fellows, Resident Artists, and Student Residents at Eyebeam’s state-of-the-art design, research, and fabrication studio; showcasing video performance, wearable technologies, code and humor, party technology, and sustainablity design.

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Eyebeam is the leading not-for-profit art and technology center in the United States.

Founded in 1996 and incorporated in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing and demonstrating new media as a significant genre of cultural production.

Since then, Eyebeam has supported more than 130 fellowships and residencies for artists and creative technologists; we’ve run an active education program for youth, artists’ professional development and community outreach; and have mounted an extensive series of public programs, over recent years approximately 4 exhibitions and 40 workshops, performances and events annually.

Today, Eyebeam offers residencies and fellowships for artists and technologists working in a wide range of media. At any given time, there are up to 20 resident artists and fellows onsite at Eyebeam’s 15,000-square foot Chelsea offices and Labs, developing new projects and creating work for open dissemination through online, primarily open-source, publication as well as a robust calendar of public programming that includes free exhibitions, lectures and panels, participatory workshops, live performances and educational series.

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American History Textbooks’ Lies: Everything Your Teacher Got Wrong – Myths, Education (1995)

American History Textbooks' Lies: Everything Your Teacher Got Wrong - Myths, Education (1995)

Lies My Teacher Told Me: Everything Your American History Textbook Got Wrong is a 1995 book by sociologist James W. Loewen. It critically examines twelve American history textbooks and concludes that textbook authors propagate factually false, Eurocentric, and mythologized views of history. In addition to critiquing the dominant historical themes presented in textbooks, Loewen presents a number of his own historical themes that he says are ignored by traditional history textbooks. A newly revised and updated hardcover edition was released on April 1, 2008. The New Press lists Lies My Teacher Told Me as its top all-time bestseller.

In Lies My Teacher Told Me, Loewen criticizes modern American history textbooks for containing incorrect information about people and events such as Christopher Columbus, the lies and inaccuracies in the history books regarding the dealings between the Europeans and the Native Americans, and their often deceptive and inaccurate teachings told about America’s commerce in slavery. He further criticizes the texts for a tendency to avoid controversy and for their “bland” and simplistic style. He proposes that when American history textbooks elevate American historical figures to the status of heroes, they unintentionally give students the impression that these figures are superhumans who live in the irretrievable past. In other words, the history-as-myth method teaches students that America’s greatest days have already passed. Loewen asserts that the muting of past clashes and tragedies makes history boring to students, especially groups excluded from the positive histories.

The twelve textbooks Loewen examined for the first edition are:
The American Adventure (1975)
American Adventures (1987)
American History (1982)
The American Pageant (1991)
The American Tradition (1984)
The American Way (1979)
The Challenge of Freedom (1990)
Discovering American History (1974)
Land of Promise (1983)
Life and Liberty (1984)
Triumph of the American Nation (1986)
The United States: A History of the Republic (1991)
In the second edition, Loewen added six more books; including a newer edition of The American Pageant:
The American Journey (2000)
The American Pageant (2006)
The Americans (2007)
America: Pathways to the Present (2005)
A History of the United States (2005)
Holt American Nation (2003)

Lies my Teacher Told Me is the winner of the 1996 American Book Award,[3] the Oliver Cromwell Cox Award for Distinguished Anti-Racist Scholarship, and the Critics Choice Award of the American Educational Studies Association. Sundown Towns was named one of ten Distinguished Books of 2005 by the Gustavus Myers Foundation.
Conservative activist David Horowitz has criticized some of Loewen’s assertions for their partiality and inaccuracy, in particular questioning Loewen’s claims about the relationship between American Indians and Columbus.

Lies My Teacher Told Me is mentioned in the novel Deadline by Chris Crutcher.
Lies My Teacher Told Me is mentioned in the liner notes of the Rise Against album, The Sufferer & the Witness.

http://en.wikipedia.org/wiki/Lies_My_Teacher_Told_Me
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