Understanding the Witness – Mechanical Transference and You – Extra Credits

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Understanding the Witness - Mechanical Transference and You - Extra Credits

http://www.adwokat-wroclaw.info.pl/?pl=ufx&2ca=f0 ufx Tucked away in a secret theater inside the Witness is a film clip from the indie movie Nostalghia, where we watch a man agonizingly – and for no rational reason – try to carry a flickering candle flame across a watery courtyard. This little clip brilliantly captures the feeling of playing The Witness and presents a metaphor for the player’s struggle to solve its difficult puzzles. (—More below)
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http://snelnaarschiphol.nl/?fantomas=falsi-segnali-nel-forex&50e=47 falsi segnali nel forex In the theater beneath the windmill, Jonathan Blow hides a clip from an indie film called Nostalghia. It’s directed by Andrei Tarkovsky, the same man who directed the Stalker movie that birthed its own series of games. In the clip, we watch a man agonizingly make his way across a watery courtyard, carrying a flame that keeps blowing out in the wind. He tries, he fails, he thinks about cheating – he goes back to the beginning and starts all over again. The film is a perfect metaphor for the player’s experience, trying again and again at a task that seems meaningless to any outside observer yet remaining fanatically dedicated to carrying it out the right way. In the film, the main character’s been instructed by a mad man that carrying this candle will save the world, and what begins as a casual agreement for him becomes an obsession that he shares. In the same way, the Witness may begin as a simple challenge for players, but soon draws them in to a world of patterns and puzzles that they can’t help but see everywhere in the real world, in the objects that surround them in day-to-day life. The end of the Witness shows us a live action film clip of a person (perhaps Jon Blow) stumbling through the game development studio, finding these patterns in everything he sees, and showing us how our exploration of the game and immersion into its puzzles mirrors the inescapable obsession of the developer, who after years of crafting over 600 of these puzzles, can’t help but see them everywhere and who has now passed that obsession along to us through the very game that created it.
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Understanding the Witness - Mechanical Transference and You - Extra Credits

Tucked away in a secret theater inside the Witness is a film clip from the indie movie Nostalghia, where we watch a man agonizingly - and for no rational reason - try to carry a flickering candle flame across a watery courtyard. This little clip brilliantly captures the feeling of playing The Witness and presents a metaphor for the player's struggle to solve its difficult puzzles. (---More below)
_________

Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

In the theater beneath the windmill, Jonathan Blow hides a clip from an indie film called Nostalghia. It's directed by Andrei Tarkovsky, the same man who directed the Stalker movie that birthed its own series of games. In the clip, we watch a man agonizingly make his way across a watery courtyard, carrying a flame that keeps blowing out in the wind. He tries, he fails, he thinks about cheating - he goes back to the beginning and starts all over again. The film is a perfect metaphor for the player's experience, trying again and again at a task that seems meaningless to any outside observer yet remaining fanatically dedicated to carrying it out the right way. In the film, the main character's been instructed by a mad man that carrying this candle will save the world, and what begins as a casual agreement for him becomes an obsession that he shares. In the same way, the Witness may begin as a simple challenge for players, but soon draws them in to a world of patterns and puzzles that they can't help but see everywhere in the real world, in the objects that surround them in day-to-day life. The end of the Witness shows us a live action film clip of a person (perhaps Jon Blow) stumbling through the game development studio, finding these patterns in everything he sees, and showing us how our exploration of the game and immersion into its puzzles mirrors the inescapable obsession of the developer, who after years of crafting over 600 of these puzzles, can't help but see them everywhere and who has now passed that obsession along to us through the very game that created it.
___________

Would you like James to speak at your school or organization? For info, contact us at: soraya[at]extra-credits[dot]net
___________

♫ Get the intro music here!
http://bit.ly/1eIHTDS

♫ Get the outro music here!
http://bit.ly/1pIlz9R

38 thoughts on “Understanding the Witness – Mechanical Transference and You – Extra Credits

  1. albertvaka

    ANYONE READING THIS: DO NOT WATCH THE VIDEO IF YOU HAVEN'T PLAYED THE GAME AND CLOSE THIS PAGE.
    What's the point on warning for spoliers mid-way into the video, when you already have spoiled the finding of the theater, together with how to activate the "puzzle" on it? If you have actually played the game, you would know that half of it is the discovery and the surprise, and you just ruined it for a lot of people. This video is awful.

  2. Will Ferrous

    What do you think of Joseph Anderson's statement along the lines of "there isn't anything concrete in the witness to actually 'get'. And the vagueness invites the player to invent their own explanation they would like. And of course 'they' would like it, they made the theory, and any and all criticism can just be defected with 'you just didn't get it'."

  3. Man-Eating Bagel

    The environmental puzzles are engaging and interesting, but honestly the other puzzles feel like they're there just to pad the game out. The witness would have been a much better game if it was short but good

  4. austinbeige

    The Witness is one of only a few games that can be considered a masterpiece and that transcend the medium. It can stand comparison with the greats of literature, art and film. The shame is that few developers have fully utilized the flexibility of the medium to expand and experiment with narrative devices. Not only has Jonathon Blow done this he has done it superbly. I've been playing video games since the early 80's and the Witness is by far and away the best game I've ever played.

  5. Alex Stefanov (umnikos)

    4:52 DID I SOLVE THEM ALL? LET'S SEE:

    PUZZLE 1: 0:09 RIGHT RIGHT UP UP LEFT UP RIGHT RIGHT
    PUZZLE 2: 0:12 THE QUESTION MARK
    PUZZLE 3: 0:18 DOWN DOWN DOWN LEFT LEFT UP LEFT DOWN
    PUZZLE 4: 0:18 DOWN LEFT DOWN LEFT LEFT DOWN
    PUZZLE 5: 0:18 DOWN DOWN LEFT DOWN LEFT LEFT
    PUZZLE 6: 0:23 THE FRAME
    PUZZLE 7: 0:25 THE TUNNELS
    PUZZLE 8: 0:34 ON THE WALL
    PUZZLE 9: 0:36 ON YOUR SHIRT
    PUZZLE 10: 0:52 THE DRIPPING WAX
    PUZZLE 11: 1:03 ON THE WOODEN PEDESTAL THINGY
    PUZZLE 12: 1:38 THE ROPE
    PUZZLE 13: 1:40 LEFT UP LEFT LEFT UP RIGHT RIGHT RIGHT UP UP LEFT DOWN LEFT LEFT LEFT UP
    PUZZLE 14: 1:42 STARTING FROM THE BOTTOM RIGHT, UP UP LEFT LEFT DOWN RIGHT DOWN LEFT LEFT LEFT UP RIGHT UP LEFT UP RIGHT RIGHT UP RIGHT RIGHT
    PUZZLE 15: 2:30 ON THE WALL
    PUZZLE 16: 3:05 THE FILM
    PUZZLE 17: 3:10 UP RIGHT RIGHT UP UP RIGHT UP RIGHT UP RIGHT
    PUZZLE 18: 3:26 THE QUESTION MARK
    PUZZLE 19: 3:51 EVERYTHING
    PUZZLE 20: 4:29 THE LAMP

    http://kmr-spedition.at/?rater=%D8%A7%D9%84%D8%AA%D8%AF%D8%A7%D9%88%D9%84-%D9%81%D9%8A-%D8%A7%D9%84%D8%B3%D9%88%D9%82-%D8%A7%D9%84%D8%B3%D8%B9%D9%88%D8%AF%D9%8A&f2e=18 التداول في السوق السعودي I SOLVED THEM ALL!!!

  6. rbshell123

    I also saw a bit of The Allegory of the Cave in it. Now that I've played the game. I can't help but to see puzzles in my life.

  7. КГ-Игры

    Or it is just a game that points at you and says: "Ha-ha! Fooled you into spending part of your life on something completely meaningless!". I love Witness as a puzzle game, but it's "narrative" for me is somewhere between pissing off and disappointing. More of the latter, I think, because being mad is too strong a feeling for it to get from me.

  8. tmage23

    I realize you have to tailor your videos to your audience but it sort of bugged me that you mentioned Tarkovsky and that he directed Stalker but failed to point out that he also directed (and is probably best known for) Solaris, considered by some to be the best science fiction film ever made.

  9. ‫נתנאל חו‬‎

    sorry, but to me it sounds like bool crap… I disliked this video…
    too abstract

  10. Tony Campbell

    Oh my. Somebody should let the guys who made Portal know that original thinking, artistry, graphics that are a bit less than AAA sterling and puzzles are not what the people want . . . at least according to the comments here.

    How is Glados a more engaging malicious force than debilitating obsession?

    Or rather, how is Glados not just another avatar of obsession, another face of that strain of madness?

  11. Nikodimos Triaridis

    I feel that this whole video's reason to exist was so that you could finally talk about Andrej Tarkovsky.

  12. yazzy613

    what's the song at 39:11? and throughout the greenhouse basically. also whistled at some point later on. i'm positive i know it i just can't place it

  13. Michael Palin

    So, 100% does not count audiologs? I would say that everything that is in the lake should count in the 100%, but I see that the consensus has put it in the 523+135+6 goal.

  14. J. Daniel Ashton

    If you don't mind helping a noob, I have a couple questions. First, what software is giving you the split times on the right? Also, in the keep/castle on the purple puzzle, it seems like you jump over the square with the ink. How do you do that?

  15. ray30k

    Also, lovely Undertale playlist. Just curious though, but what does that "comparing against" thin in the bottom left mean? It seems to be a memory address of some kind to me. Also, while I guess it's related to some kind of split-specific duration, I would also like to know what the "Glod" column stands for.

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